Prototype designed during a university course in Video Game Design in Quilmes University in Argentina. The game started by experimenting with the mechanics of modifying terrain in an isometric 2D environment. Aesthetically it tries to look like 8-bit games from the NES era (it actually uses the same color palette).

Engine: GODOT 3.5

The sprites assets are original for the game, while the music was downloaded from https://pixabay.com

Music tracks:

8-bit-arcade-138828

beta-max-memories-classic-arcade-game-116837

done-digging-170659

jump-timings-170662

kl-peach-game-over-ii-135684

mossy-sewer-169049

strategy-games-classic-arcade-game-116828

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